 |
Outpost Tower that can be used to defend the frontier.
- First available:
- Cost: 250 Wood
- Hitpoints:2000
- Resists:
0% vs Siege
- Bonuses:
x0.5 vs AbstractSiegeTrooper x0.3 vs AbstractVillager
- Techs: Frontier Outpost, Fortified Outpost
- Attacks:
| Name |
Damage |
Range |
Rate of Fire |
| AntiShipAttack |
100 |
40 |
3 |
| CannonAttack |
60 |
24 |
3 |
| RangedAttack |
30 |
24 |
3 |
|
 |
Barracks Trains and upgrades hand and ranged infantry.
- First available:
- Cost: 250 Wood
- Hitpoints:2500
- Resists:
0% vs Siege
- Trains: Boneguard, BoneguardAge2, Crossbowman, Longbowman, Musketeer, Janissary, Cacadore, Skirmisher, Pikeman, Halberdier, Rodelero, Dopplesoldner
- Techs: Imperial Needle Guns, Espadachins, ial Espada, Imperial Tercio, Guard Janissaries, Redcoats, Veteran Janissaries, Voltigeurs, Veteran Crossbowmen, Veteran Musketeers, Guard Musketeers, Veteran Longbowmen, Guard Skirmishers, Veteran Pikemen, Guard Halberdiers, Prussian Needle Gun, Imperial Voltigeurs, Imperial Guerreiros, Imperial Skirmishers, Imperial Halberdiers, Imperial Musketeers, Imperial Janissaries, Imperial Nassauers, Imperial Cassadores, Imperial Longbowmen, Imperial Doppelsoldners, Imperial Redcoats, Guerreiros, Guard Longbowmen, Tercio, Guard Doppelsoldners, Veteran Doppelsoldners, Guard Rodeleros, Veteran Rodeleros, Nassau's Linear Tactics, Guard Cassadores
|
 |
Artillery Foundry Trains and upgrades artillery.
- First available:
- Cost: 300 Wood
- Hitpoints:2500
- Resists:
0% vs Siege
- Trains: AbusGun, Grenadier, Falconet, SPCHoopThrowers, OrganGun, Culverin, Mortar, Rocket, GreatBombard, Cannon
- Techs: Guard Abus Guns, Pavlov Grenadiers, Veteran Grenadiers, Imperial Abus Guns, Veteran Abus Guns, Culverins Royale, Baratcu Corps, Field Guns, Howitzers, Guard Grenadiers, Imperial Field Guns, Imperial Culverins Royale, Imperial Howitzers, Imperial Pavlovs, Imperial Baratcu, Imperial Grenadiers, Imperial Rabaulds, Rabaulds
|
 |
Blockhouse Russian combination of Barracks and Outpost. Can defend the frontier or train infantry in groups.
- First available:
- Cost: 250 Wood
- Hitpoints:2000
- Resists:
0% vs Siege
- Bonuses:
x0.5 vs AbstractSiegeTrooper x0.3 vs AbstractVillager
- Trains: Pikeman, Strelet, Halberdier, Musketeer
- Techs: Guard Strelets, Imperial Strelets, Imperial Musketeers, Imperial Halberdiers, Frontier Blockhouse, Veteran Strelets, Fortified Blockhouse, Guard Halberdiers, Guard Musketeers, Veteran Musketeers, Veteran Pikemen
- Attacks:
| Name |
Damage |
Range |
Rate of Fire |
| AntiShipAttack |
100 |
40 |
3 |
| CannonAttack |
60 |
24 |
3 |
| RangedAttack |
30 |
24 |
3 |
|
 |
Stable Trains and upgrades hand and ranged cavalry.
- First available:
- Cost: 300 Wood
- Hitpoints:2500
- Resists:
0% vs Siege
- Trains: Uhlan, CavalryArcher, Hussar, Oprichnik, WarWagon, Ruyter, Dragoon, Lancer, Cuirassier, Cossack
- Techs: Imperial Oprichniks, Life Guard Hussars, Carabineers, Imperial Life Guards, Imperial Cavalry Archers, Imperial Gendarmes, Imperial Hussars, Imperial Gardeners, Imperial Tartar Loyalists, Imperial Dragoons, Imperial Czapka, Imperial Cossacks, Imperial War Wagons, Imperial Carabineers, Imperial Jinetes, Veteran Hussars, Guard Cavalry Archers, Veteran Uhlans, Guard Uhlans, Guard War Wagons, Gendarmes, Guard Dragoons, Guard Hussars, Guard Cossacks, Tartar Loyalists, Czapka Uhlans, Guard Oprichniks, Jinetes, Gardeners, Garrochistas, Guard Ruyters, Veteran Cossacks, Imperial Garrochistas
|
 |
Arsenal Provides military improvements.
- First available:
- Cost: 250 Wood
- Hitpoints:3000
- Resists:
0% vs Siege
- Techs: Professional Gunners, Infantry Breastplate, Trunion, Flint Lock, Socket Bayonet, Gunner's Quadrant, Heated Shot, Paper Cartridge, Military Drummers, Counter Infantry Rifling, Pillage, Cavalry Cuirass, Ranged Cavalry Caracole
|
 |
Fort Powerful, defensive building that can also train units. Can only be sent from the Home City.
- First available:
- Cost: 600 Wood 500 Gold
- Hitpoints:8500
- Resists:
0% vs Siege
- Bonuses:
x0.5 vs AbstractSiegeTrooper
- Trains: Cossack, Uhlan, CavalryArcher, Dragoon, Grenadier, AbusGun, Janissary, Musketeer, Pikeman, Crossbowman, Longbowman, Halberdier, Rodelero, Dopplesoldner, Skirmisher, Cacadore, Hussar, Ruyter, Lancer, Cuirassier, Oprichnik, WarWagon, Strelet
- Techs: Star Fort, Revetment
- Attacks:
| Name |
Damage |
Range |
Rate of Fire |
| AntiShipAttack |
300 |
24 |
3 |
| CannonAttack |
150 |
26 |
3 |
|
 |
Explorer The leader of your New World colony. Explores, fights, builds Town Centers and Trading Posts. Cannot die. If he falls unconscious, he can be rescued. |
 |
Explorer's Dog Explorer Dog. Your Explorer's loyal companion.
- First available:
- Hitpoints:215
- Speed:5
- Resists:
10% vs Hand
- Bonuses:
x3 vs Guardian
- Attacks:
| Name |
Damage |
Range |
Rate of Fire |
| CoverHandAttack |
9 |
0 |
1.5 |
| DefendHandAttack |
9 |
0 |
1.5 |
| MeleeHandAttack |
9 |
0 |
1.5 |
|
 |
Falconet Light artillery. Better against infantry than buildings.
- First available:
- Cost: 100 Wood 400 Gold
- Hitpoints:200
- Speed:4
- Resists:
75% vs Ranged
- Bonuses:
x3 vs AbstractInfantry
- Attacks:
| Name |
Damage |
Range |
Rate of Fire |
| CannonAttack |
100 |
26 |
4 |
|
 |
Organ Gun Artillery that fires multiple projectiles. Better against infantry than buildings.
- First available:
- Cost: 100 Wood 300 Gold
- Hitpoints:150
- Speed:4
- Resists:
75% vs Ranged
- Bonuses:
x0.5 vs AbstractArtillery
- Attacks:
| Name |
Damage |
Range |
Rate of Fire |
| CannonAttack |
30 |
24 |
4 |
|
 |
Rocket Heavy artillery that fires a rocket and is good against infantry or buildings.
- First available:
- Cost: 100 Wood 500 Gold
- Hitpoints:400
- Speed:4
- Resists:
75% vs Ranged
- Bonuses:
x0.5 vs AbstractArtillery
- Attacks:
| Name |
Damage |
Range |
Rate of Fire |
| CannonAttack |
300 |
28 |
5 |
|
 |
Mortar Artillery that fires an exploding shell at buildings or ships.
- First available:
- Cost: 100 Wood 350 Gold
- Hitpoints:300
- Speed:3
- Resists:
75% vs Ranged
- Bonuses:
x0.5 vs Ship
- Attacks:
| Name |
Damage |
Range |
Rate of Fire |
| CannonAttack |
500 |
40 |
6 |
|
 |
Great Bombard Ottoman super-heavy artillery. Moves and fires slowly, but does tremendous damage against infantry or buildings.
- First available:
- Cost: 100 Wood 600 Gold
- Hitpoints:550
- Speed:3.5
- Resists:
75% vs Ranged
- Bonuses:
x0.5 vs AbstractArtillery
- Attacks:
| Name |
Damage |
Range |
Rate of Fire |
| CannonAttack |
500 |
28 |
8 |
|
 |
Heavy Cannon Heavy artillery. Good against infantry or buildings.
- First available:
- Cost: 200 Wood 500 Gold
- Hitpoints:550
- Speed:3.5
- Resists:
75% vs Ranged
- Bonuses:
x3 vs AbstractInfantry
- Attacks:
| Name |
Damage |
Range |
Rate of Fire |
| CannonAttack |
200 |
28 |
6 |
|
 |
Culverin Light artillery. Good against other artillery.
- First available:
- Cost: 100 Wood 400 Gold
- Hitpoints:280
- Speed:3.5
- Resists:
75% vs Ranged
- Bonuses:
x4 vs AbstractArtillery
- Attacks:
| Name |
Damage |
Range |
Rate of Fire |
| CannonAttack |
40 |
30 |
6 |
|
 |
Uhlan Light cavalry that sacrifices hitpoints for attack.
- First available:
- Cost: 50 Food 100 Gold
- Hitpoints:190
- Speed:6.5
- Resists:
10% vs Ranged
- Attacks:
| Name |
Damage |
Range |
Rate of Fire |
| BuildingAttack |
20 |
0 |
3 |
| DefendHandAttack |
37 |
0 |
1.5 |
| GuardianAttack |
37 |
0 |
1.5 |
| MeleeHandAttack |
37 |
0 |
1.5 |
| TrampleHandAttack |
25 |
0 |
2 |
|
 |
Veteran Cuirassier Heavy cavalry with a trample attack.
- First available:
- Cost: 150 Food 150 Gold
- Hitpoints:500
- Speed:6.3
- Resists:
20% vs Ranged
- Attacks:
| Name |
Damage |
Range |
Rate of Fire |
| BuildingAttack |
30 |
0 |
3 |
| DefendHandAttack |
30 |
0 |
1.5 |
| GuardianAttack |
30 |
0 |
1.5 |
| MeleeHandAttack |
30 |
0 |
1.5 |
| TrampleHandAttack |
20 |
0 |
2 |
|
 |
Veteran Cassador Light infantry with low hitpoints, but a strong attack. Good against infantry.
- First available:
- Cost: 25 Food 90 Gold
- Hitpoints:85
- Speed:4.5
- Resists:
60% vs Ranged
- Bonuses:
x2 vs AbstractHeavyInfantry
- Attacks:
| Name |
Damage |
Range |
Rate of Fire |
| BuildingAttack |
12 |
0 |
3 |
| DefendHandAttack |
5 |
0 |
1.5 |
| DefendRangedAttack |
26 |
20 |
4.5 |
| MeleeHandAttack |
5 |
0 |
1.5 |
| StaggerHandAttack |
5 |
0 |
1.5 |
| StaggerRangedAttack |
26 |
20 |
4.5 |
| VolleyHandAttack |
5 |
0 |
1.5 |
| VolleyRangedAttack |
26 |
20 |
4.5 |
|
 |
Dragoon Ranged cavalry. Good against cavalry.
- First available:
- Cost: 90 Food 90 Gold
- Hitpoints:200
- Speed:7.3
- Resists:
30% vs Ranged
- Bonuses:
x0.5 vs AbstractVillager x3 vs AbstractHeavyCavalry
- Attacks:
| Name |
Damage |
Range |
Rate of Fire |
| BuildingAttack |
9 |
0 |
3 |
| DefendRangedAttack |
22 |
12 |
3 |
| MeleeHandAttack |
11 |
0 |
1.5 |
| StaggerRangedAttack |
22 |
12 |
3 |
|
 |
Abus Gun Ottoman light artillery. Good against infantry.
- First available:
- Cost: 50 Food 100 Gold
- Hitpoints:130
- Speed:4
- Resists:
50% vs Ranged
- Bonuses:
x0.5 vs AbstractCavalry
- Attacks:
| Name |
Damage |
Range |
Rate of Fire |
| BuildingAttack |
15 |
10 |
3 |
| DefendHandAttack |
10 |
0 |
1.5 |
| DefendRangedAttack |
40 |
22 |
3 |
| MeleeHandAttack |
10 |
0 |
1.5 |
| StaggerHandAttack |
10 |
0 |
1.5 |
| StaggerRangedAttack |
40 |
22 |
3 |
| VolleyHandAttack |
10 |
0 |
1.5 |
| VolleyRangedAttack |
40 |
22 |
3 |
|
 |
Highlander Powerful Musketeer from Scotland.
- First available:
- Cost: 200 Gold 1 Ships
- Hitpoints:400
- Speed:4
- Resists:
40% vs Hand
- Bonuses:
x2 vs AbstractCavalry
- Attacks:
| Name |
Damage |
Range |
Rate of Fire |
| BuildingAttack |
40 |
0 |
3 |
| DefendHandAttack |
32 |
0 |
1.5 |
| DefendRangedAttack |
63 |
12 |
3 |
| MeleeHandAttack |
32 |
0 |
1.5 |
| StaggerHandAttack |
32 |
0 |
1.5 |
| StaggerRangedAttack |
63 |
12 |
3 |
| VolleyHandAttack |
32 |
0 |
1.5 |
| VolleyRangedAttack |
63 |
12 |
3 |
|
 |
Strelet Weak but cheap light infantry. Good against infantry.
- First available:
- Cost: 50 Food 10 Wood
- Hitpoints:90
- Speed:4.5
- Resists:
30% vs Ranged
- Bonuses:
x2 vs AbstractHeavyInfantry
- Attacks:
| Name |
Damage |
Range |
Rate of Fire |
| BuildingAttack |
9 |
0 |
3 |
| DefendHandAttack |
5 |
0 |
1.5 |
| DefendRangedAttack |
10 |
14 |
3 |
| MeleeHandAttack |
5 |
0 |
1.5 |
| StaggerHandAttack |
5 |
0 |
1.5 |
| StaggerRangedAttack |
10 |
14 |
3 |
| VolleyHandAttack |
5 |
0 |
1.5 |
| VolleyRangedAttack |
10 |
14 |
3 |
|
 |
Hussar steel.
- First available:
- Cost: 120 Food 80 Gold
- Hitpoints:290
- Speed:6.8
- Resists:
10% vs Ranged
- Attacks:
| Name |
Damage |
Range |
Rate of Fire |
| BuildingAttack |
20 |
0 |
3 |
| DefendHandAttack |
30 |
0 |
1.5 |
| GuardianAttack |
30 |
0 |
1.5 |
| MeleeHandAttack |
30 |
0 |
1.5 |
| TrampleHandAttack |
20 |
0 |
2 |
|
 |
Spahi Powerful cavalry available only from the Home City.
- First available:
- Cost: 280 Food
- Hitpoints:750
- Speed:6.5
- Resists:
10% vs Ranged
- Attacks:
| Name |
Damage |
Range |
Rate of Fire |
| BuildingAttack |
28 |
0 |
3 |
| DefendHandAttack |
35 |
0 |
1.5 |
| GuardianAttack |
35 |
0 |
1.5 |
| MeleeHandAttack |
35 |
0 |
1.5 |
| TrampleHandAttack |
23 |
0 |
2 |
|
 |
War Dog War Dog. A fierce canine that obeys commands.
- First available:
- Cost: 75 Food
- Hitpoints:85
- Speed:5
- Resists:
10% vs Hand
- Bonuses:
x1 vs Guardian
- Attacks:
| Name |
Damage |
Range |
Rate of Fire |
| CoverHandAttack |
18 |
0 |
1.5 |
| DefendHandAttack |
18 |
0 |
1.5 |
| MeleeHandAttack |
18 |
0 |
1.5 |
|
 |
Rodelero Fast-moving sword and buckler infantry.
- First available:
- Cost: 65 Food 35 Gold
- Hitpoints:130
- Speed:6
- Resists:
40% vs Hand
- Bonuses:
x3 vs AbstractCavalry
- Attacks:
| Name |
Damage |
Range |
Rate of Fire |
| BuildingAttack |
10 |
0 |
3 |
| CoverBuildingAttack |
5 |
0 |
3 |
| CoverHandAttack |
6 |
0 |
1.5 |
| DefendHandAttack |
11 |
0 |
1.5 |
| MeleeHandAttack |
11 |
0 |
1.5 |
|
 |
Veteran Halberdier Slow, heavy infantry with a large attack.
- First available:
- Cost: 50 Food 70 Gold
- Hitpoints:180
- Speed:4
- Resists:
10% vs Hand
- Bonuses:
x2 vs AbstractCavalry
- Attacks:
| Name |
Damage |
Range |
Rate of Fire |
| BuildingAttack |
36 |
0 |
3 |
| CoverBuildingAttack |
18 |
0 |
0 |
| CoverHandAttack |
13 |
0 |
1.5 |
| DefendHandAttack |
25 |
0 |
1.5 |
| MeleeHandAttack |
25 |
0 |
1.5 |
|
 |
Pikeman Archaic heavy infantry. Good against cavalry and buildings.
- First available:
- Cost: 40 Food 40 Wood
- Hitpoints:120
- Speed:5
- Resists:
10% vs Hand
- Bonuses:
x5 vs AbstractCavalry
- Attacks:
| Name |
Damage |
Range |
Rate of Fire |
| BuildingAttack |
32 |
0 |
3 |
| CoverBuildingAttack |
16 |
0 |
0 |
| CoverHandAttack |
4 |
0 |
1.5 |
| DefendHandAttack |
8 |
0 |
1.5 |
| MeleeHandAttack |
8 |
0 |
1.5 |
|
 |
Buck the Tame Wolf A tame wolf who obeys you and is good against wild predators.
- First available:
- Cost: 60 Food
- Hitpoints:115
- Speed:6.5
- Resists:
10% vs Hand
- Bonuses:
x3 vs Guardian
- Attacks:
| Name |
Damage |
Range |
Rate of Fire |
| CoverHandAttack |
9 |
0 |
1.5 |
| DefendHandAttack |
9 |
0 |
1.5 |
| MeleeHandAttack |
9 |
0 |
1.5 |
|
 |
Skirmisher Light infantry with low hitpoints, but a long-ranged attack. Good against infantry.
- First available:
- Cost: 50 Food 65 Gold
- Hitpoints:120
- Speed:5
- Resists:
30% vs Ranged
- Bonuses:
x2 vs AbstractHeavyInfantry
- Attacks:
| Name |
Damage |
Range |
Rate of Fire |
| BuildingAttack |
12 |
0 |
3 |
| DefendHandAttack |
6 |
0 |
1.5 |
| DefendRangedAttack |
15 |
20 |
3 |
| MeleeHandAttack |
6 |
0 |
1.5 |
| StaggerHandAttack |
6 |
0 |
1.5 |
| StaggerRangedAttack |
15 |
20 |
3 |
| VolleyHandAttack |
6 |
0 |
1.5 |
| VolleyRangedAttack |
15 |
20 |
3 |
|
 |
Veteran Oprichnik Fast cavalry good at raiding villagers or buildings.
- First available:
- Cost: 90 Food 60 Gold
- Hitpoints:250
- Speed:6.8
- Resists:
20% vs Ranged
- Bonuses:
x3 vs AbstractVillager
- Attacks:
| Name |
Damage |
Range |
Rate of Fire |
| BuildingAttack |
75 |
0 |
3 |
| DefendHandAttack |
20 |
0 |
1.5 |
| GuardianAttack |
20 |
0 |
1.5 |
| MeleeHandAttack |
20 |
0 |
1.5 |
| TrampleHandAttack |
13 |
0 |
2 |
|
 |
Musketeer Heavy ranged infantry. Armed with a bayonet to beat cavalry.
- First available:
- Cost: 75 Food 25 Gold
- Hitpoints:150
- Speed:4
- Resists:
20% vs Hand
- Bonuses:
x3 vs AbstractCavalry
- Attacks:
| Name |
Damage |
Range |
Rate of Fire |
| BuildingAttack |
20 |
0 |
3 |
| DefendHandAttack |
13 |
0 |
1.5 |
| DefendRangedAttack |
23 |
12 |
3 |
| MeleeHandAttack |
13 |
0 |
1.5 |
| StaggerHandAttack |
13 |
0 |
1.5 |
| StaggerRangedAttack |
23 |
12 |
3 |
| VolleyHandAttack |
13 |
0 |
1.5 |
| VolleyRangedAttack |
23 |
12 |
3 |
|
 |
Longbowman Archaic long-ranged archer. Good against infantry.
- First available:
- Cost: 60 Food 40 Wood
- Hitpoints:95
- Speed:4
- Resists:
30% vs Ranged
- Attacks:
| Name |
Damage |
Range |
Rate of Fire |
| BuildingAttack |
10 |
0 |
3 |
| DefendHandAttack |
11 |
0 |
1.5 |
| DefendRangedAttack |
17 |
22 |
1.5 |
| MeleeHandAttack |
11 |
0 |
1.5 |
| StaggerHandAttack |
11 |
0 |
1.5 |
| StaggerRangedAttack |
17 |
22 |
1.5 |
| VolleyHandAttack |
11 |
0 |
1.5 |
| VolleyRangedAttack |
17 |
22 |
1.5 |
|
 |
Cavalry Archer Ranged cavalry. Good against cavalry.
- First available:
- Cost: 45 Food 115 Gold
- Hitpoints:265
- Speed:6.8
- Resists:
30% vs Hand
- Bonuses:
x0.5 vs AbstractVillager x4.5 vs AbstractHeavyCavalry
- Attacks:
| Name |
Damage |
Range |
Rate of Fire |
| BowAttack |
11 |
12 |
1.5 |
| BuildingAttack |
8 |
0 |
3 |
| ChargeAttack |
5.5 |
0 |
1.5 |
|
 |
Ruyter Ranged cavalry armed with pistols. Good against cavalry and artillery.
- First available:
- Cost: 30 Food 75 Gold
- Hitpoints:140
- Speed:7.3
- Resists:
10% vs Ranged
- Bonuses:
x3 vs AbstractHeavyCavalry
- Attacks:
| Name |
Damage |
Range |
Rate of Fire |
| BuildingAttack |
6 |
0 |
3 |
| DefendRangedAttack |
14 |
12 |
3 |
| MeleeHandAttack |
7 |
0 |
1.5 |
| StaggerRangedAttack |
14 |
12 |
3 |
|
 |
Cossack Russian light cavalry.
- First available:
- Cost: 75 Food 75 Gold
- Hitpoints:225
- Speed:6.8
- Resists:
10% vs Ranged
- Attacks:
| Name |
Damage |
Range |
Rate of Fire |
| BuildingAttack |
15 |
0 |
3 |
| DefendHandAttack |
26 |
0 |
1.5 |
| GuardianAttack |
26 |
0 |
1.5 |
| MeleeHandAttack |
26 |
0 |
1.5 |
| TrampleHandAttack |
18 |
0 |
2 |
|
 |
Veteran Lancer Heavy cavalry armed with a lance for killing infantry.
- First available:
- Cost: 110 Food 90 Gold
- Hitpoints:350
- Speed:6.5
- Resists:
30% vs Ranged
- Bonuses:
x3 vs AbstractInfantry
- Attacks:
| Name |
Damage |
Range |
Rate of Fire |
| BuildingAttack |
20 |
0 |
3 |
| DefendHandAttack |
20 |
0 |
1.5 |
| GuardianAttack |
20 |
0 |
1.5 |
| MeleeHandAttack |
20 |
0 |
1.5 |
| TrampleHandAttack |
13 |
0 |
2 |
|
 |
Veteran War Wagon Hussite horse-drawn wagon outfitted with cannon.
- First available:
- Cost: 150 Food 150 Gold
- Hitpoints:500
- Speed:6
- Resists:
20% vs Hand
- Bonuses:
x3 vs AbstractHeavyCavalry
- Attacks:
| Name |
Damage |
Range |
Rate of Fire |
| BuildingAttack |
30 |
0 |
3 |
| DefendRangedAttack |
42 |
20 |
3 |
| MeleeHandAttack |
21 |
3 |
3 |
| StaggerRangedAttack |
42 |
20 |
3 |
|
 |
Janissary l Ottoman infantry that acts like a powerful Musketeer.
- First available:
- Cost: 100 Food 25 Gold
- Hitpoints:235
- Speed:4
- Resists:
20% vs Hand
- Bonuses:
x2 vs AbstractCavalry
- Attacks:
| Name |
Damage |
Range |
Rate of Fire |
| BuildingAttack |
25 |
0 |
3 |
| DefendHandAttack |
18 |
0 |
1.5 |
| DefendRangedAttack |
22 |
12 |
3 |
| MeleeHandAttack |
18 |
0 |
1.5 |
| StaggerHandAttack |
18 |
0 |
1.5 |
| StaggerRangedAttack |
22 |
12 |
3 |
| VolleyHandAttack |
18 |
0 |
1.5 |
| VolleyRangedAttack |
22 |
12 |
3 |
|
 |
Doppelsoldner Heavy swordsman with a sweep attack.
- First available:
- Cost: 75 Food 125 Gold
- Hitpoints:200
- Speed:4.5
- Resists:
20% vs Hand
- Bonuses:
x3 vs AbstractCavalry
- Attacks:
| Name |
Damage |
Range |
Rate of Fire |
| BuildingAttack |
60 |
0 |
3 |
| CoverBuildingAttack |
30 |
0 |
0 |
| CoverHandAttack |
10 |
0 |
1.5 |
| DefendHandAttack |
20 |
0 |
1.5 |
| GuardianAttack |
20 |
0 |
1.5 |
| MeleeHandAttack |
20 |
0 |
1.5 |
|
 |
Buccaneer A pirate in the New World.
- First available:
- Cost: 110 Gold
- Hitpoints:190
- Speed:6
- Resists:
10% vs Hand
- Attacks:
| Name |
Damage |
Range |
Rate of Fire |
| BuildingAttack |
8 |
0 |
3 |
| CoverBuildingAttack |
4 |
0 |
0 |
| CoverHandAttack |
10 |
0 |
1.5 |
| DefendHandAttack |
20 |
0 |
1.5 |
| MeleeHandAttack |
20 |
0 |
1.5 |
|
 |
Crossbowman Archaic archer. Good against infantry.
- First available:
- Cost: 20 Food 60 Wood
- Hitpoints:100
- Speed:4
- Resists:
20% vs Ranged
- Attacks:
| Name |
Damage |
Range |
Rate of Fire |
| BuildingAttack |
8 |
0 |
3 |
| DefendHandAttack |
7 |
0 |
1.5 |
| DefendRangedAttack |
18 |
16 |
3 |
| MeleeHandAttack |
7 |
0 |
1.5 |
| StaggerHandAttack |
7 |
0 |
1.5 |
| StaggerRangedAttack |
18 |
16 |
3 |
| VolleyHandAttack |
7 |
0 |
1.5 |
| VolleyRangedAttack |
18 |
16 |
3 |
|
 |
Grenadier Light artillery that throws grenades to defeat infantry or buildings.
- First available:
- Cost: 120 Food 60 Gold
- Hitpoints:200
- Speed:4
- Resists:
50% vs Ranged
- Bonuses:
x1 vs Building x1 vs AbstractCavalryInfantry
- Attacks:
| Name |
Damage |
Range |
Rate of Fire |
| BuildingAttack |
54 |
12 |
3 |
| DefendHandAttack |
8 |
0 |
1.5 |
| DefendRangedAttack |
16 |
12 |
3 |
| MeleeHandAttack |
8 |
0 |
1.5 |
| StaggerHandAttack |
8 |
0 |
1.5 |
| StaggerRangedAttack |
16 |
12 |
3 |
| VolleyHandAttack |
8 |
0 |
1.5 |
| VolleyRangedAttack |
16 |
12 |
3 |
|
 |
Hoop Thrower Knights of Malta that throw flaming hoops at Janissaries.
- First available:
- Cost: 100 Food 50 Gold
- Hitpoints:200
- Speed:4
- Resists:
20% vs Hand
- Bonuses:
x4 vs Janissary
- Attacks:
| Name |
Damage |
Range |
Rate of Fire |
| BuildingAttack |
20 |
12 |
5 |
| GrenadeAttack |
25 |
12 |
5 |
| HandAttack |
16 |
0 |
1.5 |
|
 |
Sheep Herd animal. Fattens over time. Fattens faster if tasked on a Livestock Pen.
- First available:
- Cost: 100 Food
- Hitpoints:20
- Speed:4
|
 |
Envoy Dutch reconnaissance unit with a good line of sight but weak attack.
- First available:
- Cost: 50 Food
- Hitpoints:200
- Speed:4
- Resists:
10% vs Ranged
- Attacks:
| Name |
Damage |
Range |
Rate of Fire |
| HandAttack |
5 |
0 |
1.5 |
|
 |
Covered Wagon Starts a new colony by transforming into a Town Center. Most civilizations can only have 1 Town Center until the Fortress Age.
- First available:
- Hitpoints:250
- Speed:4
- Resists:
20% vs Siege
- Trains: TownCenter
|
 |
Settler Villager that constructs buildings and gathers resources.
- First available:
- Cost: 100 Food
- Hitpoints:150
- Speed:4
- Resists:
20% vs Hand
- Bonuses:
x4 vs Huntable
- Trains: LivestockPen, Market, Mill, Dock, Outpost, Blockhouse, TradingPost, WallConnector, Bank, Church, Barracks, Stable, ArtilleryDepot, Arsenal, Plantation, Capitol, WallStraight5, WallStraight2, HouseEast, HouseMed, Manor, House
- Attacks:
| Name |
Damage |
Range |
Rate of Fire |
| BlunderbussAttack |
3 |
14 |
3 |
| BuildingAttack |
5 |
0 |
3 |
| ChopAttack |
8 |
0 |
0 |
| HandAttack |
10 |
0 |
1.5 |
|
 |
Settler Wagon A German villager that is more expensive but gathers faster than a Settler.
- First available:
- Cost: 100 Food 100 Wood
- Hitpoints:300
- Speed:4
- Resists:
30% vs Ranged
- Bonuses:
x4 vs Huntable
- Trains: Blockhouse, Dock, House, Manor, Outpost, TradingPost, Capitol, Plantation, Arsenal, ArtilleryDepot, Stable, Barracks, Church, LivestockPen, Market, Mill, WallStraight5, WallStraight2, WallConnector, Bank, HouseEast, HouseMed
- Attacks:
| Name |
Damage |
Range |
Rate of Fire |
| BlunderbussAttack |
3 |
14 |
3 |
| BuildingAttack |
10 |
0 |
3 |
| ChopAttack |
8 |
0 |
0 |
| HandAttack |
10 |
0 |
0 |
|
 |
Coureur des Bois Expensive but powerful villager who gathers fast.
- First available:
- Cost: 120 Food
- Hitpoints:180
- Speed:4.5
- Resists:
40% vs Ranged
- Bonuses:
x2 vs Huntable
- Trains: TradingPost, WallStraight5, WallStraight2, Bank, Capitol, Plantation, Arsenal, ArtilleryDepot, Stable, Barracks, Church, LivestockPen, Market, Mill, WallConnector, HouseEast, HouseMed, Blockhouse, Manor, Dock, House, Outpost
- Attacks:
| Name |
Damage |
Range |
Rate of Fire |
| BuildingAttack |
6 |
0 |
3 |
| ButtAttack |
10 |
2 |
1.5 |
| ChopAttack |
8 |
0 |
0 |
| RifleAttack |
8 |
16 |
3 |
|
 |
Fishing Boat Gathers Food from Fish or Coin from Whales.
- First available:
- Cost: 100 Wood
- Hitpoints:200
- Speed:4
- Resists:
50% vs Ranged
|
 |
Dock irs nearby ships.
- First available:
- Cost: 200 Wood
- Hitpoints:2500
- Resists:
0% vs Siege
- Trains: Caravel, Galley, Galleon, Frigate, Monitor, SPCFireship, Fluyt, Canoe, FishingBoat
- Techs: Gill Nets, Long Lines, Carronade, Percussion Lock, Armor Plating, Ship's Howitzers, Imperial Men, Imperial Monitors
- Attacks:
| Name |
Damage |
Range |
Rate of Fire |
| AntiShipAttack |
15 |
32 |
3 |
|
 |
Trading Post Build near Native American settlements or Trade Routes. Provides Experience Points and other benefits.
- First available:
- Cost: 250 Wood
- Hitpoints:4000
- Resists:
0% vs Siege
- Bonuses:
x0.3 vs AbstractVillager
- Trains: NatMedicineMan, NatAxeRiderDogSoldier, NatSharktoothBowman, NatAxeRider, NatMantlet, NatHuaminca, NatBolasWarrior, NatJaguarWarrior, NatClubman, NatTracker, NatTomahawk, NatRifleman, NatBlowgunWarrior, NatHorseArcher, NatHolcanSpearman, NatBlackwoodArcher, NatEagleWarrior, CoureurCree
- Techs: Cree Textile Craftsmanship, Iroquois Lacrosse, Champion Seminoles, Comanche Mustangs, Aztec Chinampa, Comanche Horse Breeding, Champion Comanche, Carib Kasiri Beer, Aztec Garland Wars, Carib Ceremonial Feast, Sequoyah's Cherokee Syllabary, Comanche Trade Language, Tupi Forest Burning, Aztec Chocolate Recipes, Champion Nootka, Champion Aztecs, Seminole Guerilla Wars, Iroquois League, Iroquois Morning Wars, Champion Iroquois, Champion Cherokee, Champion Cree, Champion Inca, Champion Lakota, Champion Tupi, Seminole Bowyer, Cree Kinship, Incan Road, Cree Tanning, Nootka Bark Clothing, Champion Caribs, Champion Maya, Carib Garifuna Drums, Cherokee War Dance, Maya Cotton Armor, Tupi Poison Arrow Frogs, Cherokee Basket Weaving, Incan Metalworking, Lakota Hunting Grounds, Tupi Animal Lore, Nootka Potlatch, Incan Chasquis Messengers, Maya Calendar, Cherokee Warrior Societies, Lakota Horse Trading, Cree Warrior Societies, Incan Warrior Societies, Iroquois Warrior Societies, Maya Warrior Societies, Nootka Warrior Societies, Iron Horse, Aztec Warrior Societies, Carib Warrior Societies, Comanche Warrior Societies, Lakota Warrior Societies, Seminole Warrior Societies, Tupi Warrior Societies, Aztec Initiation, Carib Ambush Party, Stagecoach, Lakota Dog Soldiers, Loyal Nootka Warchief
- Attacks:
| Name |
Damage |
Range |
Rate of Fire |
| RangedAttack |
25 |
8 |
3 |
|
 |
Manor House More expensive than a normal House. Supports 10 population.
- First available:
- Cost: 150 Wood
- Hitpoints:1800
- Resists:
0% vs Siege
|
 |
House Supports 10 population.
- First available:
- Cost: 100 Wood
- Hitpoints:1200
- Resists:
0% vs Siege
|
 |
Factory Generates resources or artillery automatically. Configure it to produce different things. Can only be sent from the Home City.
- First available:
- Cost: 200 Wood 400 Gold
- Hitpoints:5000
- Resists:
0% vs Siege
- Techs: Water Power, Steam Power, Cannery, Imperial Bombards, Imperial Rockets, Imperial Cannon, Mass Production
|
 |
Bank Dutch building that produces Coin.
- First available:
- Cost: 350 Food 350 Wood
- Hitpoints:4000
- Resists:
0% vs Siege
|
 |
Field Hospital A building that heals nearby units.
- First available:
- Cost: 400 Wood
- Hitpoints:250
- Resists:
0% vs Siege
- Trains: Surgeon
|
 |
Plantation Slow, infinite source of Coin. Limited to 10 gatherers.
- First available:
- Cost: 800 Wood
- Hitpoints:3500
- Resists:
0% vs Siege
- Techs: Refineries, Homesteading, Bookkeeping
|
 |
Capitol ation.
- First available:
- Cost: 400 Wood
- Hitpoints:3000
- Resists:
0% vs Siege
- Techs: Blockade, Spies, Legendary Native Warriors, Artillery Regiments, Knighthood, Immigrants, Large Scale Agriculture, Peerage, Deforestation, Excessive Taxation
|
 |
Livestock Pen Livestock fatten faster when tasked on a Pen. Trains Sheep.
- First available:
- Cost: 250 Wood
- Hitpoints:1200
- Resists:
0% vs Siege
- Trains: Sheep
- Techs: Selective Breeding
|
 |
Mill Slow, infinite source of Food. Limited to 10 gatherers.
- First available:
- Cost: 400 Wood
- Hitpoints:2500
- Resists:
0% vs Siege
- Techs: Seed Drill, Artificial Fertilizer
|
 |
House Supports 10 population.
- First available:
- Cost: 100 Wood
- Hitpoints:1200
- Resists:
0% vs Siege
|
 |
Church Trains healers and provides colony improvements and unique improvements.
- First available:
- Cost: 250 Wood
- Hitpoints:3000
- Resists:
0% vs Siege
- Trains: Priest, Imam, Missionary
- Techs: Galata Tower District, Tanzimat, Bastion, Town Watch, Kalmucks, Westernization, Petrine Reforms, Garde Imperial 2, Garde Imperial 1, Code Napoleon, Tufanci Corps, Bashkir Ponies, Thin Red Line, Garde Imperial 3, Koprulu Viziers, Topcu Corps, Abbasid Market, Waardgelders, Order of the Tower and the Sword, Topkapi, Tilly's Discipline, Zweihander, Gas Lighting, Wallenstein's Contracts, Stadhouders, Standing Army, Millet System, Corselet, Quatrefage, Coffee Trade, Besteiros, Encomienda Manor, Mercantilism, The Black Watch, Roger's Rangers, Wild Geese, Mass Cavalry, Grand Encampment, American Patriots, Indian Friendship, High Crusade, Tax Burden, Customized Merc Weapons
|
 |
House Supports 10 population.
- First available:
- Cost: 100 Wood
- Hitpoints:1200
- Resists:
0% vs Siege
|
 |
Market Provides early economic improvements and exchanges one resource for another.
- First available:
- Cost: 100 Wood
- Hitpoints:2000
- Resists:
0% vs Siege
- Techs: Steel Traps, r Saw, Hunting Dogs, Great Coat, Gang Saw, Log Flume, Amalgamation, Placer Mines, Blunderbuss
|
 |
Imam Heals injured units.
- First available:
- Cost: 200 Gold
- Hitpoints:360
- Speed:4
- Resists:
10% vs Ranged
- Attacks:
| Name |
Damage |
Range |
Rate of Fire |
| HandAttack |
5 |
0 |
1.5 |
|
 |
Missionary Heals injured units.
- First available:
- Cost: 100 Wood 100 Gold
- Hitpoints:300
- Speed:7
- Resists:
10% vs Ranged
- Attacks:
| Name |
Damage |
Range |
Rate of Fire |
| HandAttack |
5 |
0 |
1.5 |
|
 |
Priest Heals injured units.
- First available:
- Cost: 200 Gold
- Hitpoints:360
- Speed:4
- Resists:
10% vs Ranged
- Attacks:
| Name |
Damage |
Range |
Rate of Fire |
| HandAttack |
5 |
0 |
1.5 |
|
 |
Town Center Most important building in a colony. Home City arrival point. Supports 10 population. Can only be built by Explorers or sent from the Home City.
- First available:
- Cost: 600 Wood
- Hitpoints:7000
- Resists:
0% vs Siege
- Bonuses:
x0.5 vs AbstractSiegeTrooper x1.5 vs AbstractCavalry
- Trains: Settler, Coureur, HotAirBalloon, Envoy, PetCougar
- Techs: The War Minister, The Exiled Prince, The Admiral of the Ocean Sea, The Bishop, The Grand Vizier, The Viceroy, The King's Musketeer, The Cavalry Marshal, The Adventurer, The Philosopher Prince, The Marksman, The Scout, The Sergeant at Arms, The Engineer, The General, The Mohawk Statesman, The Gentleman Pirate, The Tycoon, The Quartermaster, The Naturalist, The Governor, El Presidente
- Attacks:
| Name |
Damage |
Range |
Rate of Fire |
| AntiShipAttack |
100 |
40 |
3 |
| RangedAttack |
9 |
32 |
3 |
|
 |
Galleon Galleon. Slow, powerful ship resistant to building fire that can train units.
- First available:
- Cost: 300 Wood 500 Gold
- Hitpoints:1500
- Speed:8.5
- Resists:
75% vs Ranged
- Bonuses:
x0.5 vs AbstractArtillery
- Trains: AbusGun, Halberdier, Rodelero, Dopplesoldner, Longbowman, Crossbowman, Janissary, Musketeer, Pikeman, Strelet, Skirmisher, Cacadore, Hussar, Ruyter, Lancer, Cossack, Uhlan, Cuirassier, Oprichnik, WarWagon, CavalryArcher, Dragoon, Grenadier
- Attacks:
| Name |
Damage |
Range |
Rate of Fire |
| RangedAttack |
50 |
20 |
2 |
|
 |
Monitor Monitor. Mortar ship good at bombarding buildings at great range.
- First available:
- Cost: 800 Wood 200 Gold
- Hitpoints:1200
- Speed:6.5
- Resists:
75% vs Ranged
- Bonuses:
x10 vs Building
- Attacks:
| Name |
Damage |
Range |
Rate of Fire |
| LongRangeAttack |
200 |
100 |
20 |
| MortarAttack |
80 |
36 |
5 |
|
 |
Caravel Caravel. Good at exploring, fishing or transport.
- First available:
- Cost: 300 Wood 100 Gold
- Hitpoints:800
- Speed:8.5
- Resists:
50% vs Ranged
- Bonuses:
x2 vs Ship x0.5 vs AbstractArtillery
- Attacks:
| Name |
Damage |
Range |
Rate of Fire |
| BroadsideAttack |
50 |
20 |
0.1 |
| RangedAttack |
75 |
20 |
2 |
|
 |
Fluyt Fluyt. Slow, powerful ship resistant to building fire that can train units.
- First available:
- Cost: 300 Wood 300 Gold
- Hitpoints:1000
- Speed:8.5
- Resists:
75% vs Ranged
- Bonuses:
x0.5 vs AbstractArtillery
- Trains: Halberdier, Rodelero, Dopplesoldner, Skirmisher, Cacadore, Longbowman, Crossbowman, Hussar, Ruyter, Lancer, Cossack, Uhlan, Pikeman, Musketeer, Cuirassier, Oprichnik, Janissary, WarWagon, CavalryArcher, Dragoon, Grenadier, Strelet, AbusGun
- Attacks:
| Name |
Damage |
Range |
Rate of Fire |
| RangedAttack |
70 |
20 |
2 |
|
 |
Galley Galley. Good at exploring, fishing or transport.
- First available:
- Cost: 300 Wood 100 Gold
- Hitpoints:600
- Speed:10
- Resists:
60% vs Ranged
- Bonuses:
x2 vs Ship x0.5 vs AbstractArtillery
- Attacks:
| Name |
Damage |
Range |
Rate of Fire |
| BroadsideAttack |
40 |
20 |
0.1 |
| RangedAttack |
100 |
20 |
2 |
|
 |
Frigate Frigate. Heavy war ship.
- First available:
- Cost: 500 Wood 500 Gold
- Hitpoints:2000
- Speed:7.5
- Resists:
75% vs Ranged
- Bonuses:
x2 vs Ship x0.5 vs AbstractArtillery
- Attacks:
| Name |
Damage |
Range |
Rate of Fire |
| BroadsideAttack |
40 |
30 |
0.1 |
| RangedAttack |
90 |
30 |
2 |
|
 |
Gate ies from entering a colony.
- First available:
- Cost: 50 Wood
- Hitpoints:3000
- Resists:
0% vs Siege
|
 |
Wall A wall. Prevents enemies from entering a colony.
- First available:
- Cost: 5 Wood 0 Gold
- Hitpoints:3000
- Resists:
0% vs Siege
|
 |
Wall A wall. Prevents enemies from entering a colony.
- First available:
- Cost: 5 Wood
- Hitpoints:3000
- Resists:
0% vs Siege
|
 |
Wall A wall. Prevents enemies from entering a colony.
- First available:
- Cost: 5 Wood
- Hitpoints:3000
- Resists:
0% vs Siege
|