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Age of Empires III Units and Buildings

By: Talon and Elpea

Outpost
Tower that can be used to defend the frontier.
  • First available:
  • Cost: 250 Wood
  • Hitpoints:2000
  • Resists:
    0% vs Siege
  • Bonuses:
    x0.5 vs AbstractSiegeTrooper
    x0.3 vs AbstractVillager
  • Techs: Frontier Outpost, Fortified Outpost
  • Attacks:
    Name Damage Range Rate of Fire
    AntiShipAttack 100 40 3
    CannonAttack 60 24 3
    RangedAttack 30 24 3
Barracks
Trains and upgrades hand and ranged infantry.
  • First available:
  • Cost: 250 Wood
  • Hitpoints:2500
  • Resists:
    0% vs Siege
  • Trains: Boneguard, BoneguardAge2, Crossbowman, Longbowman, Musketeer, Janissary, Cacadore, Skirmisher, Pikeman, Halberdier, Rodelero, Dopplesoldner
  • Techs: Imperial Needle Guns, Espadachins, ial Espada, Imperial Tercio, Guard Janissaries, Redcoats, Veteran Janissaries, Voltigeurs, Veteran Crossbowmen, Veteran Musketeers, Guard Musketeers, Veteran Longbowmen, Guard Skirmishers, Veteran Pikemen, Guard Halberdiers, Prussian Needle Gun, Imperial Voltigeurs, Imperial Guerreiros, Imperial Skirmishers, Imperial Halberdiers, Imperial Musketeers, Imperial Janissaries, Imperial Nassauers, Imperial Cassadores, Imperial Longbowmen, Imperial Doppelsoldners, Imperial Redcoats, Guerreiros, Guard Longbowmen, Tercio, Guard Doppelsoldners, Veteran Doppelsoldners, Guard Rodeleros, Veteran Rodeleros, Nassau's Linear Tactics, Guard Cassadores
Artillery Foundry
Trains and upgrades artillery.
  • First available:
  • Cost: 300 Wood
  • Hitpoints:2500
  • Resists:
    0% vs Siege
  • Trains: AbusGun, Grenadier, Falconet, SPCHoopThrowers, OrganGun, Culverin, Mortar, Rocket, GreatBombard, Cannon
  • Techs: Guard Abus Guns, Pavlov Grenadiers, Veteran Grenadiers, Imperial Abus Guns, Veteran Abus Guns, Culverins Royale, Baratcu Corps, Field Guns, Howitzers, Guard Grenadiers, Imperial Field Guns, Imperial Culverins Royale, Imperial Howitzers, Imperial Pavlovs, Imperial Baratcu, Imperial Grenadiers, Imperial Rabaulds, Rabaulds
Blockhouse
Russian combination of Barracks and Outpost. Can defend the frontier or train infantry in groups.
  • First available:
  • Cost: 250 Wood
  • Hitpoints:2000
  • Resists:
    0% vs Siege
  • Bonuses:
    x0.5 vs AbstractSiegeTrooper
    x0.3 vs AbstractVillager
  • Trains: Pikeman, Strelet, Halberdier, Musketeer
  • Techs: Guard Strelets, Imperial Strelets, Imperial Musketeers, Imperial Halberdiers, Frontier Blockhouse, Veteran Strelets, Fortified Blockhouse, Guard Halberdiers, Guard Musketeers, Veteran Musketeers, Veteran Pikemen
  • Attacks:
    Name Damage Range Rate of Fire
    AntiShipAttack 100 40 3
    CannonAttack 60 24 3
    RangedAttack 30 24 3
Stable
Trains and upgrades hand and ranged cavalry.
  • First available:
  • Cost: 300 Wood
  • Hitpoints:2500
  • Resists:
    0% vs Siege
  • Trains: Uhlan, CavalryArcher, Hussar, Oprichnik, WarWagon, Ruyter, Dragoon, Lancer, Cuirassier, Cossack
  • Techs: Imperial Oprichniks, Life Guard Hussars, Carabineers, Imperial Life Guards, Imperial Cavalry Archers, Imperial Gendarmes, Imperial Hussars, Imperial Gardeners, Imperial Tartar Loyalists, Imperial Dragoons, Imperial Czapka, Imperial Cossacks, Imperial War Wagons, Imperial Carabineers, Imperial Jinetes, Veteran Hussars, Guard Cavalry Archers, Veteran Uhlans, Guard Uhlans, Guard War Wagons, Gendarmes, Guard Dragoons, Guard Hussars, Guard Cossacks, Tartar Loyalists, Czapka Uhlans, Guard Oprichniks, Jinetes, Gardeners, Garrochistas, Guard Ruyters, Veteran Cossacks, Imperial Garrochistas
Arsenal
Provides military improvements.
  • First available:
  • Cost: 250 Wood
  • Hitpoints:3000
  • Resists:
    0% vs Siege
  • Techs: Professional Gunners, Infantry Breastplate, Trunion, Flint Lock, Socket Bayonet, Gunner's Quadrant, Heated Shot, Paper Cartridge, Military Drummers, Counter Infantry Rifling, Pillage, Cavalry Cuirass, Ranged Cavalry Caracole
Fort
Powerful, defensive building that can also train units. Can only be sent from the Home City.
Explorer
The leader of your New World colony. Explores, fights, builds Town Centers and Trading Posts. Cannot die. If he falls unconscious, he can be rescued.
Explorer's Dog
Explorer Dog. Your Explorer's loyal companion.
  • First available:
  • Hitpoints:215
  • Speed:5
  • Resists:
    10% vs Hand
  • Bonuses:
    x3 vs Guardian
  • Attacks:
    Name Damage Range Rate of Fire
    CoverHandAttack 9 0 1.5
    DefendHandAttack 9 0 1.5
    MeleeHandAttack 9 0 1.5
Falconet
Light artillery. Better against infantry than buildings.
  • First available:
  • Cost: 100 Wood 400 Gold
  • Hitpoints:200
  • Speed:4
  • Resists:
    75% vs Ranged
  • Bonuses:
    x3 vs AbstractInfantry
  • Attacks:
    Name Damage Range Rate of Fire
    CannonAttack 100 26 4
Organ Gun
Artillery that fires multiple projectiles. Better against infantry than buildings.
  • First available:
  • Cost: 100 Wood 300 Gold
  • Hitpoints:150
  • Speed:4
  • Resists:
    75% vs Ranged
  • Bonuses:
    x0.5 vs AbstractArtillery
  • Attacks:
    Name Damage Range Rate of Fire
    CannonAttack 30 24 4
Rocket
Heavy artillery that fires a rocket and is good against infantry or buildings.
  • First available:
  • Cost: 100 Wood 500 Gold
  • Hitpoints:400
  • Speed:4
  • Resists:
    75% vs Ranged
  • Bonuses:
    x0.5 vs AbstractArtillery
  • Attacks:
    Name Damage Range Rate of Fire
    CannonAttack 300 28 5
Mortar
Artillery that fires an exploding shell at buildings or ships.
  • First available:
  • Cost: 100 Wood 350 Gold
  • Hitpoints:300
  • Speed:3
  • Resists:
    75% vs Ranged
  • Bonuses:
    x0.5 vs Ship
  • Attacks:
    Name Damage Range Rate of Fire
    CannonAttack 500 40 6
Great Bombard
Ottoman super-heavy artillery. Moves and fires slowly, but does tremendous damage against infantry or buildings.
  • First available:
  • Cost: 100 Wood 600 Gold
  • Hitpoints:550
  • Speed:3.5
  • Resists:
    75% vs Ranged
  • Bonuses:
    x0.5 vs AbstractArtillery
  • Attacks:
    Name Damage Range Rate of Fire
    CannonAttack 500 28 8
Heavy Cannon
Heavy artillery. Good against infantry or buildings.
  • First available:
  • Cost: 200 Wood 500 Gold
  • Hitpoints:550
  • Speed:3.5
  • Resists:
    75% vs Ranged
  • Bonuses:
    x3 vs AbstractInfantry
  • Attacks:
    Name Damage Range Rate of Fire
    CannonAttack 200 28 6
Culverin
Light artillery. Good against other artillery.
  • First available:
  • Cost: 100 Wood 400 Gold
  • Hitpoints:280
  • Speed:3.5
  • Resists:
    75% vs Ranged
  • Bonuses:
    x4 vs AbstractArtillery
  • Attacks:
    Name Damage Range Rate of Fire
    CannonAttack 40 30 6
Uhlan
Light cavalry that sacrifices hitpoints for attack.
  • First available:
  • Cost: 50 Food 100 Gold
  • Hitpoints:190
  • Speed:6.5
  • Resists:
    10% vs Ranged
  • Attacks:
    Name Damage Range Rate of Fire
    BuildingAttack 20 0 3
    DefendHandAttack 37 0 1.5
    GuardianAttack 37 0 1.5
    MeleeHandAttack 37 0 1.5
    TrampleHandAttack 25 0 2
Veteran Cuirassier
Heavy cavalry with a trample attack.
  • First available:
  • Cost: 150 Food 150 Gold
  • Hitpoints:500
  • Speed:6.3
  • Resists:
    20% vs Ranged
  • Attacks:
    Name Damage Range Rate of Fire
    BuildingAttack 30 0 3
    DefendHandAttack 30 0 1.5
    GuardianAttack 30 0 1.5
    MeleeHandAttack 30 0 1.5
    TrampleHandAttack 20 0 2
Veteran Cassador
Light infantry with low hitpoints, but a strong attack. Good against infantry.
  • First available:
  • Cost: 25 Food 90 Gold
  • Hitpoints:85
  • Speed:4.5
  • Resists:
    60% vs Ranged
  • Bonuses:
    x2 vs AbstractHeavyInfantry
  • Attacks:
    Name Damage Range Rate of Fire
    BuildingAttack 12 0 3
    DefendHandAttack 5 0 1.5
    DefendRangedAttack 26 20 4.5
    MeleeHandAttack 5 0 1.5
    StaggerHandAttack 5 0 1.5
    StaggerRangedAttack 26 20 4.5
    VolleyHandAttack 5 0 1.5
    VolleyRangedAttack 26 20 4.5
Dragoon
Ranged cavalry. Good against cavalry.
  • First available:
  • Cost: 90 Food 90 Gold
  • Hitpoints:200
  • Speed:7.3
  • Resists:
    30% vs Ranged
  • Bonuses:
    x0.5 vs AbstractVillager
    x3 vs AbstractHeavyCavalry
  • Attacks:
    Name Damage Range Rate of Fire
    BuildingAttack 9 0 3
    DefendRangedAttack 22 12 3
    MeleeHandAttack 11 0 1.5
    StaggerRangedAttack 22 12 3
Abus Gun
Ottoman light artillery. Good against infantry.
  • First available:
  • Cost: 50 Food 100 Gold
  • Hitpoints:130
  • Speed:4
  • Resists:
    50% vs Ranged
  • Bonuses:
    x0.5 vs AbstractCavalry
  • Attacks:
    Name Damage Range Rate of Fire
    BuildingAttack 15 10 3
    DefendHandAttack 10 0 1.5
    DefendRangedAttack 40 22 3
    MeleeHandAttack 10 0 1.5
    StaggerHandAttack 10 0 1.5
    StaggerRangedAttack 40 22 3
    VolleyHandAttack 10 0 1.5
    VolleyRangedAttack 40 22 3
Highlander
Powerful Musketeer from Scotland.
  • First available:
  • Cost: 200 Gold 1 Ships
  • Hitpoints:400
  • Speed:4
  • Resists:
    40% vs Hand
  • Bonuses:
    x2 vs AbstractCavalry
  • Attacks:
    Name Damage Range Rate of Fire
    BuildingAttack 40 0 3
    DefendHandAttack 32 0 1.5
    DefendRangedAttack 63 12 3
    MeleeHandAttack 32 0 1.5
    StaggerHandAttack 32 0 1.5
    StaggerRangedAttack 63 12 3
    VolleyHandAttack 32 0 1.5
    VolleyRangedAttack 63 12 3
Strelet
Weak but cheap light infantry. Good against infantry.
  • First available:
  • Cost: 50 Food 10 Wood
  • Hitpoints:90
  • Speed:4.5
  • Resists:
    30% vs Ranged
  • Bonuses:
    x2 vs AbstractHeavyInfantry
  • Attacks:
    Name Damage Range Rate of Fire
    BuildingAttack 9 0 3
    DefendHandAttack 5 0 1.5
    DefendRangedAttack 10 14 3
    MeleeHandAttack 5 0 1.5
    StaggerHandAttack 5 0 1.5
    StaggerRangedAttack 10 14 3
    VolleyHandAttack 5 0 1.5
    VolleyRangedAttack 10 14 3
Hussar
steel.
  • First available:
  • Cost: 120 Food 80 Gold
  • Hitpoints:290
  • Speed:6.8
  • Resists:
    10% vs Ranged
  • Attacks:
    Name Damage Range Rate of Fire
    BuildingAttack 20 0 3
    DefendHandAttack 30 0 1.5
    GuardianAttack 30 0 1.5
    MeleeHandAttack 30 0 1.5
    TrampleHandAttack 20 0 2
Spahi
Powerful cavalry available only from the Home City.
  • First available:
  • Cost: 280 Food
  • Hitpoints:750
  • Speed:6.5
  • Resists:
    10% vs Ranged
  • Attacks:
    Name Damage Range Rate of Fire
    BuildingAttack 28 0 3
    DefendHandAttack 35 0 1.5
    GuardianAttack 35 0 1.5
    MeleeHandAttack 35 0 1.5
    TrampleHandAttack 23 0 2
War Dog
War Dog. A fierce canine that obeys commands.
  • First available:
  • Cost: 75 Food
  • Hitpoints:85
  • Speed:5
  • Resists:
    10% vs Hand
  • Bonuses:
    x1 vs Guardian
  • Attacks:
    Name Damage Range Rate of Fire
    CoverHandAttack 18 0 1.5
    DefendHandAttack 18 0 1.5
    MeleeHandAttack 18 0 1.5
Rodelero
Fast-moving sword and buckler infantry.
  • First available:
  • Cost: 65 Food 35 Gold
  • Hitpoints:130
  • Speed:6
  • Resists:
    40% vs Hand
  • Bonuses:
    x3 vs AbstractCavalry
  • Attacks:
    Name Damage Range Rate of Fire
    BuildingAttack 10 0 3
    CoverBuildingAttack 5 0 3
    CoverHandAttack 6 0 1.5
    DefendHandAttack 11 0 1.5
    MeleeHandAttack 11 0 1.5
Veteran Halberdier
Slow, heavy infantry with a large attack.
  • First available:
  • Cost: 50 Food 70 Gold
  • Hitpoints:180
  • Speed:4
  • Resists:
    10% vs Hand
  • Bonuses:
    x2 vs AbstractCavalry
  • Attacks:
    Name Damage Range Rate of Fire
    BuildingAttack 36 0 3
    CoverBuildingAttack 18 0 0
    CoverHandAttack 13 0 1.5
    DefendHandAttack 25 0 1.5
    MeleeHandAttack 25 0 1.5
Pikeman
Archaic heavy infantry. Good against cavalry and buildings.
  • First available:
  • Cost: 40 Food 40 Wood
  • Hitpoints:120
  • Speed:5
  • Resists:
    10% vs Hand
  • Bonuses:
    x5 vs AbstractCavalry
  • Attacks:
    Name Damage Range Rate of Fire
    BuildingAttack 32 0 3
    CoverBuildingAttack 16 0 0
    CoverHandAttack 4 0 1.5
    DefendHandAttack 8 0 1.5
    MeleeHandAttack 8 0 1.5
Buck the Tame Wolf
A tame wolf who obeys you and is good against wild predators.
  • First available:
  • Cost: 60 Food
  • Hitpoints:115
  • Speed:6.5
  • Resists:
    10% vs Hand
  • Bonuses:
    x3 vs Guardian
  • Attacks:
    Name Damage Range Rate of Fire
    CoverHandAttack 9 0 1.5
    DefendHandAttack 9 0 1.5
    MeleeHandAttack 9 0 1.5
Skirmisher
Light infantry with low hitpoints, but a long-ranged attack. Good against infantry.
  • First available:
  • Cost: 50 Food 65 Gold
  • Hitpoints:120
  • Speed:5
  • Resists:
    30% vs Ranged
  • Bonuses:
    x2 vs AbstractHeavyInfantry
  • Attacks:
    Name Damage Range Rate of Fire
    BuildingAttack 12 0 3
    DefendHandAttack 6 0 1.5
    DefendRangedAttack 15 20 3
    MeleeHandAttack 6 0 1.5
    StaggerHandAttack 6 0 1.5
    StaggerRangedAttack 15 20 3
    VolleyHandAttack 6 0 1.5
    VolleyRangedAttack 15 20 3
Veteran Oprichnik
Fast cavalry good at raiding villagers or buildings.
  • First available:
  • Cost: 90 Food 60 Gold
  • Hitpoints:250
  • Speed:6.8
  • Resists:
    20% vs Ranged
  • Bonuses:
    x3 vs AbstractVillager
  • Attacks:
    Name Damage Range Rate of Fire
    BuildingAttack 75 0 3
    DefendHandAttack 20 0 1.5
    GuardianAttack 20 0 1.5
    MeleeHandAttack 20 0 1.5
    TrampleHandAttack 13 0 2
Musketeer
Heavy ranged infantry. Armed with a bayonet to beat cavalry.
  • First available:
  • Cost: 75 Food 25 Gold
  • Hitpoints:150
  • Speed:4
  • Resists:
    20% vs Hand
  • Bonuses:
    x3 vs AbstractCavalry
  • Attacks:
    Name Damage Range Rate of Fire
    BuildingAttack 20 0 3
    DefendHandAttack 13 0 1.5
    DefendRangedAttack 23 12 3
    MeleeHandAttack 13 0 1.5
    StaggerHandAttack 13 0 1.5
    StaggerRangedAttack 23 12 3
    VolleyHandAttack 13 0 1.5
    VolleyRangedAttack 23 12 3
Longbowman
Archaic long-ranged archer. Good against infantry.
  • First available:
  • Cost: 60 Food 40 Wood
  • Hitpoints:95
  • Speed:4
  • Resists:
    30% vs Ranged
  • Attacks:
    Name Damage Range Rate of Fire
    BuildingAttack 10 0 3
    DefendHandAttack 11 0 1.5
    DefendRangedAttack 17 22 1.5
    MeleeHandAttack 11 0 1.5
    StaggerHandAttack 11 0 1.5
    StaggerRangedAttack 17 22 1.5
    VolleyHandAttack 11 0 1.5
    VolleyRangedAttack 17 22 1.5
Cavalry Archer
Ranged cavalry. Good against cavalry.
  • First available:
  • Cost: 45 Food 115 Gold
  • Hitpoints:265
  • Speed:6.8
  • Resists:
    30% vs Hand
  • Bonuses:
    x0.5 vs AbstractVillager
    x4.5 vs AbstractHeavyCavalry
  • Attacks:
    Name Damage Range Rate of Fire
    BowAttack 11 12 1.5
    BuildingAttack 8 0 3
    ChargeAttack 5.5 0 1.5
Ruyter
Ranged cavalry armed with pistols. Good against cavalry and artillery.
  • First available:
  • Cost: 30 Food 75 Gold
  • Hitpoints:140
  • Speed:7.3
  • Resists:
    10% vs Ranged
  • Bonuses:
    x3 vs AbstractHeavyCavalry
  • Attacks:
    Name Damage Range Rate of Fire
    BuildingAttack 6 0 3
    DefendRangedAttack 14 12 3
    MeleeHandAttack 7 0 1.5
    StaggerRangedAttack 14 12 3
Cossack
Russian light cavalry.
  • First available:
  • Cost: 75 Food 75 Gold
  • Hitpoints:225
  • Speed:6.8
  • Resists:
    10% vs Ranged
  • Attacks:
    Name Damage Range Rate of Fire
    BuildingAttack 15 0 3
    DefendHandAttack 26 0 1.5
    GuardianAttack 26 0 1.5
    MeleeHandAttack 26 0 1.5
    TrampleHandAttack 18 0 2
Veteran Lancer
Heavy cavalry armed with a lance for killing infantry.
  • First available:
  • Cost: 110 Food 90 Gold
  • Hitpoints:350
  • Speed:6.5
  • Resists:
    30% vs Ranged
  • Bonuses:
    x3 vs AbstractInfantry
  • Attacks:
    Name Damage Range Rate of Fire
    BuildingAttack 20 0 3
    DefendHandAttack 20 0 1.5
    GuardianAttack 20 0 1.5
    MeleeHandAttack 20 0 1.5
    TrampleHandAttack 13 0 2
Veteran War Wagon
Hussite horse-drawn wagon outfitted with cannon.
  • First available:
  • Cost: 150 Food 150 Gold
  • Hitpoints:500
  • Speed:6
  • Resists:
    20% vs Hand
  • Bonuses:
    x3 vs AbstractHeavyCavalry
  • Attacks:
    Name Damage Range Rate of Fire
    BuildingAttack 30 0 3
    DefendRangedAttack 42 20 3
    MeleeHandAttack 21 3 3
    StaggerRangedAttack 42 20 3
Janissary
l Ottoman infantry that acts like a powerful Musketeer.
  • First available:
  • Cost: 100 Food 25 Gold
  • Hitpoints:235
  • Speed:4
  • Resists:
    20% vs Hand
  • Bonuses:
    x2 vs AbstractCavalry
  • Attacks:
    Name Damage Range Rate of Fire
    BuildingAttack 25 0 3
    DefendHandAttack 18 0 1.5
    DefendRangedAttack 22 12 3
    MeleeHandAttack 18 0 1.5
    StaggerHandAttack 18 0 1.5
    StaggerRangedAttack 22 12 3
    VolleyHandAttack 18 0 1.5
    VolleyRangedAttack 22 12 3
Doppelsoldner
Heavy swordsman with a sweep attack.
  • First available:
  • Cost: 75 Food 125 Gold
  • Hitpoints:200
  • Speed:4.5
  • Resists:
    20% vs Hand
  • Bonuses:
    x3 vs AbstractCavalry
  • Attacks:
    Name Damage Range Rate of Fire
    BuildingAttack 60 0 3
    CoverBuildingAttack 30 0 0
    CoverHandAttack 10 0 1.5
    DefendHandAttack 20 0 1.5
    GuardianAttack 20 0 1.5
    MeleeHandAttack 20 0 1.5
Buccaneer
A pirate in the New World.
  • First available:
  • Cost: 110 Gold
  • Hitpoints:190
  • Speed:6
  • Resists:
    10% vs Hand
  • Attacks:
    Name Damage Range Rate of Fire
    BuildingAttack 8 0 3
    CoverBuildingAttack 4 0 0
    CoverHandAttack 10 0 1.5
    DefendHandAttack 20 0 1.5
    MeleeHandAttack 20 0 1.5
Crossbowman
Archaic archer. Good against infantry.
  • First available:
  • Cost: 20 Food 60 Wood
  • Hitpoints:100
  • Speed:4
  • Resists:
    20% vs Ranged
  • Attacks:
    Name Damage Range Rate of Fire
    BuildingAttack 8 0 3
    DefendHandAttack 7 0 1.5
    DefendRangedAttack 18 16 3
    MeleeHandAttack 7 0 1.5
    StaggerHandAttack 7 0 1.5
    StaggerRangedAttack 18 16 3
    VolleyHandAttack 7 0 1.5
    VolleyRangedAttack 18 16 3
Grenadier
Light artillery that throws grenades to defeat infantry or buildings.
  • First available:
  • Cost: 120 Food 60 Gold
  • Hitpoints:200
  • Speed:4
  • Resists:
    50% vs Ranged
  • Bonuses:
    x1 vs Building
    x1 vs AbstractCavalryInfantry
  • Attacks:
    Name Damage Range Rate of Fire
    BuildingAttack 54 12 3
    DefendHandAttack 8 0 1.5
    DefendRangedAttack 16 12 3
    MeleeHandAttack 8 0 1.5
    StaggerHandAttack 8 0 1.5
    StaggerRangedAttack 16 12 3
    VolleyHandAttack 8 0 1.5
    VolleyRangedAttack 16 12 3
Hoop Thrower
Knights of Malta that throw flaming hoops at Janissaries.
  • First available:
  • Cost: 100 Food 50 Gold
  • Hitpoints:200
  • Speed:4
  • Resists:
    20% vs Hand
  • Bonuses:
    x4 vs Janissary
  • Attacks:
    Name Damage Range Rate of Fire
    BuildingAttack 20 12 5
    GrenadeAttack 25 12 5
    HandAttack 16 0 1.5
Sheep
Herd animal. Fattens over time. Fattens faster if tasked on a Livestock Pen.
  • First available:
  • Cost: 100 Food
  • Hitpoints:20
  • Speed:4
Envoy
Dutch reconnaissance unit with a good line of sight but weak attack.
  • First available:
  • Cost: 50 Food
  • Hitpoints:200
  • Speed:4
  • Resists:
    10% vs Ranged
  • Attacks:
    Name Damage Range Rate of Fire
    HandAttack 5 0 1.5
Covered Wagon
Starts a new colony by transforming into a Town Center. Most civilizations can only have 1 Town Center until the Fortress Age.
  • First available:
  • Hitpoints:250
  • Speed:4
  • Resists:
    20% vs Siege
  • Trains: TownCenter
Settler
Villager that constructs buildings and gathers resources.
Settler Wagon
A German villager that is more expensive but gathers faster than a Settler.
Coureur des Bois
Expensive but powerful villager who gathers fast.
Fishing Boat
Gathers Food from Fish or Coin from Whales.
  • First available:
  • Cost: 100 Wood
  • Hitpoints:200
  • Speed:4
  • Resists:
    50% vs Ranged
Dock
irs nearby ships.
  • First available:
  • Cost: 200 Wood
  • Hitpoints:2500
  • Resists:
    0% vs Siege
  • Trains: Caravel, Galley, Galleon, Frigate, Monitor, SPCFireship, Fluyt, Canoe, FishingBoat
  • Techs: Gill Nets, Long Lines, Carronade, Percussion Lock, Armor Plating, Ship's Howitzers, Imperial Men, Imperial Monitors
  • Attacks:
    Name Damage Range Rate of Fire
    AntiShipAttack 15 32 3
Trading Post
Build near Native American settlements or Trade Routes. Provides Experience Points and other benefits.
  • First available:
  • Cost: 250 Wood
  • Hitpoints:4000
  • Resists:
    0% vs Siege
  • Bonuses:
    x0.3 vs AbstractVillager
  • Trains: NatMedicineMan, NatAxeRiderDogSoldier, NatSharktoothBowman, NatAxeRider, NatMantlet, NatHuaminca, NatBolasWarrior, NatJaguarWarrior, NatClubman, NatTracker, NatTomahawk, NatRifleman, NatBlowgunWarrior, NatHorseArcher, NatHolcanSpearman, NatBlackwoodArcher, NatEagleWarrior, CoureurCree
  • Techs: Cree Textile Craftsmanship, Iroquois Lacrosse, Champion Seminoles, Comanche Mustangs, Aztec Chinampa, Comanche Horse Breeding, Champion Comanche, Carib Kasiri Beer, Aztec Garland Wars, Carib Ceremonial Feast, Sequoyah's Cherokee Syllabary, Comanche Trade Language, Tupi Forest Burning, Aztec Chocolate Recipes, Champion Nootka, Champion Aztecs, Seminole Guerilla Wars, Iroquois League, Iroquois Morning Wars, Champion Iroquois, Champion Cherokee, Champion Cree, Champion Inca, Champion Lakota, Champion Tupi, Seminole Bowyer, Cree Kinship, Incan Road, Cree Tanning, Nootka Bark Clothing, Champion Caribs, Champion Maya, Carib Garifuna Drums, Cherokee War Dance, Maya Cotton Armor, Tupi Poison Arrow Frogs, Cherokee Basket Weaving, Incan Metalworking, Lakota Hunting Grounds, Tupi Animal Lore, Nootka Potlatch, Incan Chasquis Messengers, Maya Calendar, Cherokee Warrior Societies, Lakota Horse Trading, Cree Warrior Societies, Incan Warrior Societies, Iroquois Warrior Societies, Maya Warrior Societies, Nootka Warrior Societies, Iron Horse, Aztec Warrior Societies, Carib Warrior Societies, Comanche Warrior Societies, Lakota Warrior Societies, Seminole Warrior Societies, Tupi Warrior Societies, Aztec Initiation, Carib Ambush Party, Stagecoach, Lakota Dog Soldiers, Loyal Nootka Warchief
  • Attacks:
    Name Damage Range Rate of Fire
    RangedAttack 25 8 3
Manor House
More expensive than a normal House. Supports 10 population.
  • First available:
  • Cost: 150 Wood
  • Hitpoints:1800
  • Resists:
    0% vs Siege
House
Supports 10 population.
  • First available:
  • Cost: 100 Wood
  • Hitpoints:1200
  • Resists:
    0% vs Siege
Factory
Generates resources or artillery automatically. Configure it to produce different things. Can only be sent from the Home City.
  • First available:
  • Cost: 200 Wood 400 Gold
  • Hitpoints:5000
  • Resists:
    0% vs Siege
  • Techs: Water Power, Steam Power, Cannery, Imperial Bombards, Imperial Rockets, Imperial Cannon, Mass Production
Bank
Dutch building that produces Coin.
  • First available:
  • Cost: 350 Food 350 Wood
  • Hitpoints:4000
  • Resists:
    0% vs Siege
Field Hospital
A building that heals nearby units.
  • First available:
  • Cost: 400 Wood
  • Hitpoints:250
  • Resists:
    0% vs Siege
  • Trains: Surgeon
Plantation
Slow, infinite source of Coin. Limited to 10 gatherers.
  • First available:
  • Cost: 800 Wood
  • Hitpoints:3500
  • Resists:
    0% vs Siege
  • Techs: Refineries, Homesteading, Bookkeeping
Capitol
ation.
  • First available:
  • Cost: 400 Wood
  • Hitpoints:3000
  • Resists:
    0% vs Siege
  • Techs: Blockade, Spies, Legendary Native Warriors, Artillery Regiments, Knighthood, Immigrants, Large Scale Agriculture, Peerage, Deforestation, Excessive Taxation
Livestock Pen
Livestock fatten faster when tasked on a Pen. Trains Sheep.
  • First available:
  • Cost: 250 Wood
  • Hitpoints:1200
  • Resists:
    0% vs Siege
  • Trains: Sheep
  • Techs: Selective Breeding
Mill
Slow, infinite source of Food. Limited to 10 gatherers.
  • First available:
  • Cost: 400 Wood
  • Hitpoints:2500
  • Resists:
    0% vs Siege
  • Techs: Seed Drill, Artificial Fertilizer
House
Supports 10 population.
  • First available:
  • Cost: 100 Wood
  • Hitpoints:1200
  • Resists:
    0% vs Siege
Church
Trains healers and provides colony improvements and unique improvements.
  • First available:
  • Cost: 250 Wood
  • Hitpoints:3000
  • Resists:
    0% vs Siege
  • Trains: Priest, Imam, Missionary
  • Techs: Galata Tower District, Tanzimat, Bastion, Town Watch, Kalmucks, Westernization, Petrine Reforms, Garde Imperial 2, Garde Imperial 1, Code Napoleon, Tufanci Corps, Bashkir Ponies, Thin Red Line, Garde Imperial 3, Koprulu Viziers, Topcu Corps, Abbasid Market, Waardgelders, Order of the Tower and the Sword, Topkapi, Tilly's Discipline, Zweihander, Gas Lighting, Wallenstein's Contracts, Stadhouders, Standing Army, Millet System, Corselet, Quatrefage, Coffee Trade, Besteiros, Encomienda Manor, Mercantilism, The Black Watch, Roger's Rangers, Wild Geese, Mass Cavalry, Grand Encampment, American Patriots, Indian Friendship, High Crusade, Tax Burden, Customized Merc Weapons
House
Supports 10 population.
  • First available:
  • Cost: 100 Wood
  • Hitpoints:1200
  • Resists:
    0% vs Siege
Market
Provides early economic improvements and exchanges one resource for another.
  • First available:
  • Cost: 100 Wood
  • Hitpoints:2000
  • Resists:
    0% vs Siege
  • Techs: Steel Traps, r Saw, Hunting Dogs, Great Coat, Gang Saw, Log Flume, Amalgamation, Placer Mines, Blunderbuss
Imam
Heals injured units.
  • First available:
  • Cost: 200 Gold
  • Hitpoints:360
  • Speed:4
  • Resists:
    10% vs Ranged
  • Attacks:
    Name Damage Range Rate of Fire
    HandAttack 5 0 1.5
Missionary
Heals injured units.
  • First available:
  • Cost: 100 Wood 100 Gold
  • Hitpoints:300
  • Speed:7
  • Resists:
    10% vs Ranged
  • Attacks:
    Name Damage Range Rate of Fire
    HandAttack 5 0 1.5
Priest
Heals injured units.
  • First available:
  • Cost: 200 Gold
  • Hitpoints:360
  • Speed:4
  • Resists:
    10% vs Ranged
  • Attacks:
    Name Damage Range Rate of Fire
    HandAttack 5 0 1.5
Town Center
Most important building in a colony. Home City arrival point. Supports 10 population. Can only be built by Explorers or sent from the Home City.
  • First available:
  • Cost: 600 Wood
  • Hitpoints:7000
  • Resists:
    0% vs Siege
  • Bonuses:
    x0.5 vs AbstractSiegeTrooper
    x1.5 vs AbstractCavalry
  • Trains: Settler, Coureur, HotAirBalloon, Envoy, PetCougar
  • Techs: The War Minister, The Exiled Prince, The Admiral of the Ocean Sea, The Bishop, The Grand Vizier, The Viceroy, The King's Musketeer, The Cavalry Marshal, The Adventurer, The Philosopher Prince, The Marksman, The Scout, The Sergeant at Arms, The Engineer, The General, The Mohawk Statesman, The Gentleman Pirate, The Tycoon, The Quartermaster, The Naturalist, The Governor, El Presidente
  • Attacks:
    Name Damage Range Rate of Fire
    AntiShipAttack 100 40 3
    RangedAttack 9 32 3
Galleon
Galleon. Slow, powerful ship resistant to building fire that can train units.
Monitor
Monitor. Mortar ship good at bombarding buildings at great range.
  • First available:
  • Cost: 800 Wood 200 Gold
  • Hitpoints:1200
  • Speed:6.5
  • Resists:
    75% vs Ranged
  • Bonuses:
    x10 vs Building
  • Attacks:
    Name Damage Range Rate of Fire
    LongRangeAttack 200 100 20
    MortarAttack 80 36 5
Caravel
Caravel. Good at exploring, fishing or transport.
  • First available:
  • Cost: 300 Wood 100 Gold
  • Hitpoints:800
  • Speed:8.5
  • Resists:
    50% vs Ranged
  • Bonuses:
    x2 vs Ship
    x0.5 vs AbstractArtillery
  • Attacks:
    Name Damage Range Rate of Fire
    BroadsideAttack 50 20 0.1
    RangedAttack 75 20 2
Fluyt
Fluyt. Slow, powerful ship resistant to building fire that can train units.
Galley
Galley. Good at exploring, fishing or transport.
  • First available:
  • Cost: 300 Wood 100 Gold
  • Hitpoints:600
  • Speed:10
  • Resists:
    60% vs Ranged
  • Bonuses:
    x2 vs Ship
    x0.5 vs AbstractArtillery
  • Attacks:
    Name Damage Range Rate of Fire
    BroadsideAttack 40 20 0.1
    RangedAttack 100 20 2
Frigate
Frigate. Heavy war ship.
  • First available:
  • Cost: 500 Wood 500 Gold
  • Hitpoints:2000
  • Speed:7.5
  • Resists:
    75% vs Ranged
  • Bonuses:
    x2 vs Ship
    x0.5 vs AbstractArtillery
  • Attacks:
    Name Damage Range Rate of Fire
    BroadsideAttack 40 30 0.1
    RangedAttack 90 30 2
Gate
ies from entering a colony.
  • First available:
  • Cost: 50 Wood
  • Hitpoints:3000
  • Resists:
    0% vs Siege
Wall
A wall. Prevents enemies from entering a colony.
  • First available:
  • Cost: 5 Wood 0 Gold
  • Hitpoints:3000
  • Resists:
    0% vs Siege
Wall
A wall. Prevents enemies from entering a colony.
  • First available:
  • Cost: 5 Wood
  • Hitpoints:3000
  • Resists:
    0% vs Siege
Wall
A wall. Prevents enemies from entering a colony.
  • First available:
  • Cost: 5 Wood
  • Hitpoints:3000
  • Resists:
    0% vs Siege
Version 0.8